I’ve played Werewolf (and the varient called Mafia) for years, and it’s a fun social game. However, it can be difficult to get enough people together to play in the same physical location. This post describes how to play Werewolf using a popular online meeting application called Zoom.
A Word of Caution
Werewolf is a game that requires deception and simulated killing. The deception is similar to other games like chess or Monopoly where you often have to hide your true intentions in order to win the game. The killing is similar to dodgeball where you’re figuratively removed from the game (albeit in an often graphically gruesome way). The elements of lying and dramatized murder can be uncomfortable to some players. Some Narrators may want to soften the violent aspects of the game and user terms like “exile” instead of “kill”.
This post assumes that at least one person (ideally the person assuming the role of Narrator) has a Zoom account. Zoom has two categories for the people in a meeting: host and participants. The host is the person who owns the account, and the participants are the people who join the host’s account.
Zoom has a Free Plan that provides all of the features necessary to play Werewolf. However, for meetings with one host and two or more participants, the meeting will end after 40 minutes on the Free Plan. Since you need about seven people to play Werewolf, you’ll run into the time limit using Zoom’s Free Plan. So, ideally, at least one person has access to a paid plan to use for the game. However, you should be able to play at least one game of Werewolf in less than 40 minutes so you can play a game, restart the Zoom after time expires, and then have everyone rejoin.
This post also assumes that everyone has access to a computer with a webcam and a high speed internet connection. Whoever has the host account should send the meeting link to the players before the Werewolf session starts so that everyone can make sure it works for them before playing the game.
This guide assumes that all players are not in the same physical location. If you are in the same place as another player, at least go to a separate room.
Before the First Round
Werewolf is played in a round consisting of two phases: Day and Night. The Day phase of the round is when the Townspeople are active and try to deduce the identities of the Werewolves so that they can be killed and removed from the game. The Night phase of the round is when the Werewolves are active and try to kill the Townspeople. The game is over when all of the Werewolves are killed or the number of Townspeople is equal to or less than the number of Werewolves left in the game.
Before the first round starts, the people playing Werewolf need to complete a few actions.
Login to Zoom
The person who owns the Zoom account should send the meeting URL to everyone who wants to play Werewolf. This will put everone in the same virtual meeting rooom.
Everyone playing Werewolf should start with their cameras turned off and microphones muted. This will reduce the risk of a reaction when the Narrator assigns each player their role.
Make the Narrator the Host
If the Narrator is not the host, then the person who owns the Zoom account should make the Narrator the host. The Narrator is the referee of Werewolf and makes sure the game is played according to the simple rules and mechanics that govern the game. Making sure the Narrator is the host in Zoom allows that person to have enough control to keep the game fair.
Players Raise Their Hand
Zoom has a feature called “Raise Hand” that is usually used to let the host know that a participant has a question. For Werewolf, this feature will be used to determine the people who are still in the game. At this point, everyone (except the Narrator) should select “Raise Hand”. The way to do this varies based on the client you’re using to access Zoom, but it’s usually in the Participants List. This puts an icon of a hand next to their name in Zoom’s Participants List window. If people have joined the Zoom room just to watch the game, then the lack of a hand icon distinguishes them from the actual players.
Narrator Assigns Roles
The Narrator should use the chat feature in Zoom to send a private message to everyone playing Werewolf that tells them their role. It’s important that no player share or signify in any way the role assigned to them. There are four roles in the basic version of Werewolf:
You’re a regular member of the town. Perhaps you’re a baker, merchant, or soldier. Your job is to save the town by eliminating the Werewolves that have infiltrated your town and started feeding on your neighbors. Also, try to avoid getting killed yourself.
During the day you seem to be a regular Townsperson. However, you’ve been kissed by the Night and transform into a Werewolf when the sun sets. Your new nature compels you to kill and eat a Townsperson every night. When the Narrator sends a private message assigning this role to you, you’ll also be told the other players who are also Werewolves. There should be two Werewolves for a group of seven to fifteen players (not counting the Narrator). Add another Werewolf for larger groups.
You’re a Townsperson with the unique ability to peer into a person’s soul and see their true nature. During the night, you’ll get a chance to see if another Townsperson is a Werewolf. However, use this information wisely because it can lead to you being targetted by the Werewolves the next night if they deduce your identity. There is one Seer per group.
You’re a Townsperson with the unique ability to save lives. During the night, you’ll get a chance to protect another Townsperson from death if they are attacked by the Werewolves. You can choose to protect yourself. There is one Healer per group.
Note: Depending on the number of people playing, the Narrator may elect to assign the roles of Werewolf, Seer, and Healer, and tell everyone else, “Unless I’ve told you otherwise, you’re a Townsperson”.
The First Round
The first round starts with the Day phase. Everyone has their camera on in Zoom and the people playing Werewolf have the icon of a hand next to their name in the Participants list.
Optionally, the Narrator can ask the players to introduce themselves. Ideally, the people playing Werewolf will have fun and say something like, “Hi, I’m Peter, and I’ve run the butcher shop in the middle of town for ten years. We’re having a special today, two steaks for the price of one!” No one should disclose if they have the role of Werewolf, Seer, or Healer at this point in the game.
The Narrator should make sure everyone understands how to do the following actions in Zoom:
- Send a chat message to one other participant (the default is to send to everyone); you can do this by having everyone send an individual message to the Narrator (the Narrator should confirm that they received an individual message from all of the other players)
- Turn your camera on and off
- Mute and unmute your microphone
- Lower and raise your hand in the Participants list
Once everyone has confirmed that they know how to perform these actions in Zoom, the first Day phase is over.
Only the Narrator can speak at night. All other communication is done using the private messaging feature in Zoom. The Narrator may choose to instantly kill and remove from the game players who repeatedly violate this rule.
The Narrator announces the start of the first night phase by saying, “Townspeople, go to sleep”. Everyone playing the game (except the Narrator) should turn off their camera and mute their mics in Zoom. This reduces the chance that some movement or facial expression will betray a player’s role. The Narrator can confirm that all players have their cameras off by looking at the Participants List in Zoom. Everyone with the hand icon next to their name should also have the “camera off” icon next to their name.
The Narrator prompts the Werewolves for their actions by saying, “Werewolves, who do you to kill?” The players with the Werewolf role should confer over private message with each other and select a victim. It’s important to avoid accidentaly sending a private message to someone who is not a Werewolf or to all of the participants. Once the Werewolves agree on who to kill, they all have to send a private message to the Narrator. This makes sure that the selected victim is a unanimous decision. If the private messages to the Narrator don’t name the same victim, the Narrator should say, “Werewolves, you have to agree.” If one or more Werewolves don’t name a victim, the Narrator should say, “Werewolves, I need everyone to send me the name of who you want to kill.” The Werewolves must select a person to kill everynight, and the decision must be unanimous.
The Narrator then prompts the Seer by saying, “Seer, who do you want to identify?” The player with the Seer role should send the name of another player to the Narrator over private message. The Narrator should respond over private message with, “That person is a Werewolf” or “That person is not a Werewolf”. No other information should be provided to the Seer.
The Narrator then prompts the Healer by saying, “Healer, who do you want to save?” The player with the Healer role should send the name of another player to the Narrator over private message. Alternatively, the player can save their own life by sending, “Me”. The Narrator should respond over private message with some sort of confirmation like, “Ok” or “Thanks”. Alternatively, the Narrator may choose to confirm the Healer’s choice verbally.
Once all actions have been announced to the Narrator, the first Night phase is over.
The Narrator says, “Townspeople, wake up” and all players left in the game turn their cameras back on and unmute their mics. After confirming that all living players have their cameras on, the Narrator begins resolving the actions completed during the night.
An Unprotected Townsperson is Killed by the Werewolves
If the person selected by the Werewolves was not saved by the Healer, then the Narrator announces the death of that player. The Narrator can be dramatic by saying something like, “Everyone wakes up to see a trail of blood leading to the forrest. There you find Peter’s mangled remains by the Great Oak. Curiously, there are deep claw marks in the bark of the surrounding trees. It looks like Peter put up a fight.” Once someone is dead, they lower their hand to indicate in the Participants List that they are no longer in the game. Dead players can keep their cameras on during future Night phases. It’s important that dead players say nothing once removed from the game. They shouldn’t announce their role, thoughts about who the Werewolves are, or share any information. The Narrator may mute them or remove them from the Zoom room if necessary.
A Protected Townsperson Was Attacked by the Werewolves
If the person selected by the Werewolves was saved by the Healer, then the Narrator announces that someone was attacked last night, but they survived. No other information is provided to the players.
Discussion by the Townspeople
After resolving the Night actions, the Townspeople have to decide what to do. This is a free discussion period, but the Narrator may put a time limit on how long the players have to talk.
If a Townsperson is accused of being a Werewolf by at least one other person, the Narrator will ask for a vote on that accusation. If the majority of the other players agree, then that person has the opportunity to defend themselves. The Narrator may put a time limit (e.g., 30 seconds) on this defense. Once the player makes the case for their innocence, the Narrator asks for a vote on the execution of that player. If the majority of the other players still agree, then that player is killed and is no longer in the game. That person should lower their hand in the Participants List to indicate that they are no longer in the game.
The Seer or the Healer may elect to reveal themselves during the Day phase. For example, the Seer may share that they identified a Werewolf. Or, the Healer may reveal that they saved a player from being killed by the Werewolves.
Players without the Seer or Healer roles may pretend to be those roles in order to confuse the Townspeople, especially if they are actually Werewolves.
The Townspeople may determine that they do not want to execute anyone during that particular Day phase. However, this gives the Werewolves more time to kill Townspeople during the Night.
Whether or not there’s an execution, the Day phase is followed by another Night phase. Even if the people with the Seer and Healer roles are killed, the Narrator should continue to prompt them for actions durng the Night phase.
The End Game
The game continues round after round until all of the Werewolves are killed by the Townspeople or the number of Townspeople left in the game is equal to or less than the number of Werewolves.
The Narrator may allow the players to reveal their roles once the game is over.
Werewolf is a fun game that you don’t have to wait until you get people in one physical location to enjoy. By using Zoom, you can play the game remotely and still have fun!